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Anno 2070 tutorial wiki
Anno 2070 tutorial wiki














You get used to it.)įor a game that's all about production quantities and production chains, Anno 1404 provides very few tools to keep an overview on your industry. This makes perfect sense when talking about wood, coal, or oil, less sense when talking about pasta or glass, and very little sense when talking about diamonds, lobster, or marzipan. And you're the one in charge of the pasta. Playing Anno isn't about balancing Residential, Commercial, and Industrial zones, then watching people move in, it's about building a ton of houses and then trying to keep them fed when they start demanding eighty tons of pasta every minute. Third, they consume the output of those aforementioned production buildings. Second, they give you money in taxes, which is needed to keep your cashflow positive and your production functional. First, they unlock new technologies and new buildings, based on your population type and your population count. Houses, meanwhile, do only three important things. Production buildings work whether or not you have people, but they cost money to run. Now, in most games, you'd expect that a city would need a lot of workers in order to run factories and farms. There's combat in it, but very little – the core game mechanic is about building a really big city with a whole lot of people and industry.

ANNO 2070 TUTORIAL WIKI SERIES

So, instead of talking about the Anno series as a whole, I'm going to talk about the changes between Anno 1404 (known in the US as Dawn of Discovery) and Anno 2070.Īnno is a citybuilding game.

anno 2070 tutorial wiki

I'm sure I could say a lot of fascinating things about the entire series of five games, and maybe someday I will, but that's not today. Unfortunately, I've only played the most recent two games. Despite this 13-year history, the core game mechanics are unchanged since the very beginning, which makes it absolutely perfect for this discussion. Anno 1602 was released way back in 1998, and it's been followed by four major sequels, two spinoffs, and an expansion pack. The surviving franchises are either mutated out of recognition within a few years or exploited beyond all sanity. Franchises appear out of nowhere, make it big, and instantly fall on their own sword, only to be resurrected in a sort of grisly undead state years later when some publisher realizes they still own the rights. I've also been spending a lot of time playing Anno 2070. I've been spending a lot of time thinking about complexity.














Anno 2070 tutorial wiki